Roosevelt Corollary, the leader ability of Rough Rider Teddy Roosevelt, grants an additional Envoy every time one is sent to a city-state you have a Trade Route with.Raven King, the leader ability of Matthias Corvinus, grants 2 Envoys at a city-state when you levy its troops.Glory of the World, Kingdom and Faith, the leader ability of Tamar, grants an additional Envoy every time one is sent to a city-state following your religion.The unique district of Greece, the Acropolis, grants an Envoy when built.If the Secret Societies game mode is enabled, the Owls of Minerva earn 1 Envoy to a city-state each time they send a Trade Route there.Her Level 3 title, Puppeteer, further augments her ability by doubling the Envoys you have at a city-state while she is established there. Unlike a standard Envoy, Amani can be moved around, taking these Envoys with her. Amani's starting title, Messenger, allows her to be established in city-states and provide 2 Envoys. In Rise and Fall, Envoys can be earned through the use of governors.Liberating a city-state will earn you a number of Envoys with it that depends on the current game era: 2 in the Ancient Era, 3 in the Classical and Medieval Eras, 6 in the Renaissance and Industrial Eras, and 9 thereafter.2 Envoys will also be granted anytime a wonder is built in the same city. Building the Apadana will grant 2 Envoys once it is finished.Some Great General retirement and Great Merchants' powers provide Envoys.This can be min-maxed in a similar way to Diplomatic League just remember that you lose the bonus once you become Suzerain. The diplomatic policy card Containment doubles Envoys to city-states whose Suzerain has a different government.To min-max this, you can store up Envoys until you have met a certain number of city-states, then activate the card and get the bonus for each one, and then deactivate the card since it no longer gives a benefit. The diplomatic policy card Diplomatic League doubles your first Envoy to a city-state, regardless of how you earn it.The civics between Mercenaries and Conservation grant +2, while Conservation and all others afterward grant +3. The following civics grant free Envoys upon discovery: Mysticism, Military Training, Theology, Naval Tradition, Mercenaries, Colonialism, Opera and Ballet, Natural History, Scorched Earth, Conservation, Capitalism, Nuclear Program, and Cultural Heritage (and, in Gathering Storm, Near Future Governance and Global Warming Mitigation).Note that while in vanilla Civilization VI "era transition" means the individual Era progression for each civilization, in Rise and Fall the World Eras are considered "era transitions," and only then will new quests be assigned to players! Any player that can fulfill the request earns one free Envoy with that city-state. Special desires of each city-state (we may call them "quests" to liken them to the old system) will be posted upon meeting the city-state, or upon era transition.Being the first major civilization to meet a given city-state grants +1 Envoy with it.This gets replaced by Gunboat Diplomacy that ups it to +4 per turn. The diplomatic policy card Charismatic Leader grants +2 Influence points per turn.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |